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Released in 1994 by Konami who was on the verge of bankruptcy, the platonic dating sim becoming the first major Bishojo game since Koei's release of Night Life. While the title was another eroge title targeted at males for its sexual content, the players began to identify with the protagonist and the idea overcoming "the emotional trials and tribulations of pure love." A late Play Station 2 port removed the sexual content and sold better than the original leading eventually to two anime adaptations. Dōkyūsei, whose gameplay focused on meeting girls and seducing them, established the standard conventions of the dating simulation genre.Tokimeki Memorial, the first dating sim, featured good graphics, full voice acting, and a role-playing game-like gameplay system.Thus free from controversy and fueled by continuing improvement in technology, in the 1990s the bishōjo game industry underwent a decade-long boom.

Throughout the nineties, bishōjo games underwent an evolution from being one of the most technologically demanding types of games (because their detailed 2D graphics required a large amount of storage space by the standards of early computers) to one of the least (they rarely use 3D graphics).

Thus, more than regular games, the main employees required by bishōjo game companies today are not programmers but artists and writers.

Prior to 1985, girls were generally drawn either as normally proportioned adults or super deformed children.

Some games involved elements of force and brutality.

Particularly notable in this respect are Leaf's To Heart (1997), and Key's Kanon (1999).

Even though their gameplay involved little more than scrolling through text, they became hits largely due to the quality of their writing and characterization.In November 1991 there was an incident where a middle-schooler shoplifted an adult bishōjo game Saori: the House of Beautiful Girls, resulting in increased police scrutiny for makers and retailers.Several prefectures began classifying games as obscene and pulling them off the shelves.Bishōjo games are similar to Choose Your Own Adventure books in the way of narrative.Where the game tells a story, but the player may make choices to change how the story flows. While in the Western industries, those games can be considered as visual novel, this Japanese market for Bishōjo games have its own growth unrelated to the Western world.Create your own visual novel, dating sim, quiz game, and more with Cloud Novel's visual novel creator.

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