Depending on the version (XP/ACE/VX/2003/etc) you can find lots of video tutorials on youtube and other video sites!With it, you know you'll need maybe three or four maps, a party, a princess in distress and a few monsters to fight.
Then you can make silly dialogue or odd weapons and the like.
Projects don't necessarily need to be large and long.
Keeping you updated on the latest in English otome games!
Here you'll find information about traditional visual novel style Gx B otome games, RPGs with romance elements, as well as Gx G games made for a female audience.
That's what I was told it stands for, and I think recent Mario is not independent, since it has a big company behind it.
Also, I believe most indie games are fast reflex because they are easier to make (at least I assume) when you don't have a big company with money flowing out the behind and ton of programmers and people working on the project. I don't want to start making games with my facts wrong!
Depending on what program you're hoping to make, there's plenty of tutorials to see. I'd suggest to have a very basic game idea, even if it's just "Get the party through the town, beat up the one boss in the field and success, rescue the princess!
I can also direct you to webpages with written information.
games aren't considered Indie nowadays, obviously, but back in the day, the first ones kinda were (most games were, they had teams of like 5 people creating them).
We just named it as an example of what you can easily do with Indie Maker.
RPG Maker itself is for indie game makers but it's obviously focused on RPG games, hence the name...